Blueprint Gaming launches third-party developer program initiative
3 Mar 2020
The enterprising new initiative, which allows independent game studios the opportunity of releasing their content through Blueprint’s widely accepted RGS platform, opens the door to the highly competitive marketplace and allows them to showcase their ground-breaking new features to a much wider audience through Blueprint’s extensive operator and player network.
Slots designer BB Games is the first company taking advantage of the program and the opportunity to launch their games through Blueprint to a brand-new audience. The collaboration will see BB’s exciting new content added to Blueprint’s portfolio, extending the offering currently available to their operating partners. In conjunction, BB Games and Blueprint will join forces to create new slot titles for the growing marketplace.
The launch of the new program follows Blueprint’s recent growth strategy and the acquisitions of Livewire and Project. These additions to the UK based game studio’s growing team of talented, industry experienced individuals has seen its own in-house design and development capabilities boosted significantly.
Blueprint is looking to drive expansion across the industry by inviting more studios within the online and retail space to put forward their concepts.
Sior Walbyoff, Head of Business Development at Blueprint Gaming, said: “This is a really exciting new program that will grant independent studios a huge opportunity to cut through the noise and have their content accessible to operators across the globe through our RGS.
“We’re delighted to have BB Games on board and are looking forward to working with the team to develop fun and engaging slots that incorporate features never seen before.”
Jason Bradbury, BB Games CEO, added: “To be given the chance to partner up with a supplier as renowned as Blueprint is testament to the innovation and passion that goes into every game idea we have at BB Games.
“I think the market will be pleasantly surprised with the inventive nature of this collaboration when our first game is released later this year.”